Diablo III left me with mixed feelings. With a group of friends I stoomwalsde in a weekend to Inferno, where we got the hard truth of our choosing: Auction House or bust. What Diablo II had made so beautiful, felt like a grind for gold to buy legendary aries. It left a bitter aftertaste.
With the expansion Reaper of Souls Blizzard is trying to put that disappointment right. Down with the Auction House, back with the loot. We could all week long experience with patch 2.0, which found items that not only adjust your class, but is also increased in number and quality. Where to find a legandary first was a matter of a good dose of luck, you are now the exception to the rule if you can not find.
With that pleasant experience in the bag - patch is also applicable to players without the extension - I went to meet the brand new act. And I say it right away: as should be every act of Diablo III. The trip to Malthael bad guy is not only an epic scale in terms of music, style and monsters, he's also another crowded events (mini) bosses and random environments. Though I just whine: the latter still had just a bit more liked.
Now I would like the new class, the Crusader, played by the new act. But of course simply start at level 1. I have already some experience playing him behind and that is far more than entertaining. Maybe a bit too strong, but they said at the beginning also of the Wizard. So, to be continued.
With my level 60 Witch Doctor, I worked on my Master about six hours through the game. On lower difficulty can you take an hour or two off, although it is entirely up to the equipment of your character. These samples are always match your level, so a distinction in power make some items. Do you find that your enemies begin to transcend? Then you can manually screwing up the difficulty.
Normal, Nightmare, Hell and Inferno exist no longer. Because of this you do not necessarily four times by working all acts and you can also himself to some extent determine your playing style (higher difficulty is common equals more reward). According to Rob Foote, one of the Producers of Reaper of Souls that I could interview the day before launch, this change with open arms received by the players in the closed beta. Yet there seems to be missing something.
In Diablo II, it was not much to play the same levels up to fifty occasions. Why Diablo III is? It became so painfully boring that the developer himself admitted that it was not a nice experience, which now replaced the iconic difficulty by a slider. Do not get me wrong, the challenge and rewards on the go works like a charm, but the core of Diablo is lost somewhere. The replacement gameplay same aim, but user-friendly feel.
However the challenge is back with a vengeance. Act V you know work subtly here: where the first half quite easily felt - which was largely due to my minions - the second half was a tough challenge. And here I particularly want to appoint as the bosses, because almighty, which are well designed me. The fight with Diablo, one which we now can dream, is nothing compared to the challenge Malthael dishes out.
For the story, you do not do it, because despite the extensive lore behind this series is also available in the extension no unexpected twists. You must stop Malthael and that you do. I was hoping for a surprise in the final cinematic, but unfortunately failed to materialize.
Blizzard seems therefore no longer focusing on the campaign. By knocking out the last act, namely you unlock the adventure mode. This mode is available for all teleport your characters and allows you to each area. The story you do not follow; instead Meet your bounties, such as the killing of a particular boss or the completion of a specific event.
After five bounties you will receive a reward in the form of experience, gold and items. Among those items can sit keys, which you can use again to open Nephalem Rifts. These Rifts are the equivalent of dungeons, but then again entirely at random and with a lot of loot as a reward.
You read it: after ACT V you can engage more substantially. But to what extent it remains fun, it remains to be seen. The next few days I'm going to immerse myself in the adventure mode, but I also want to experience or leveling from 1 to 70 is still an enjoyable experience. After all, you do not have to do all campaigns again, but aimless wandering in the world of Sanctuary just to get to the promised loot in Torment - the highest difficulty - is still very sensitive gravel.
Also deserves the loot itself to be further investigated. Without the Auction House is the search for the best equipment, amounts in trade with other players, but this is limited. Aries legendary and set items are in fact now only trade with players who were present in the game where the item was found. Co-op is promoted, although you should also gain materials from legendary aries so that your utility has the new crafting possibilities. And then I let the new Artisan - Mystic - are excluded.
A preliminary opinion, I would not give yet. I have good amused me with the visual style, the challenge of new monsters and bosses, and the addition of the Crusader, but that I have not come to the core of Diablo's gameplay replayability. And although I here and there some brands have the substantial changes that the gameplay certainly benefit. Unfortunately, it may take more than one and a half years.
IGN Benelux Keep an eye out for the second part of this Review in Progress and therefore the final judgment of Diablo III: Reaper of Souls.
THE JUDGEMENT
Diablo 3: Reaper of Souls brings the fun in the quest for the best loot back. The new act convinces better than any previous act, particularly by the many events and well designed bosses, and the new Adventure mode, the Nephalem Rifts and the Crusader-class offer enough variety in play style. Yet at the highest level continues to be a grind, even with the increased quality of the loot, and missing without a decent PvP or end game content a goal to strive for.
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