Diablo 3 has to endure a lot had - I name it as a rough launch and the controversy surrounding the Auction House - but once you start you can that nasty reminder soon banished from your thoughts with Reaper of Souls. This is how Diablo 3 should have been.
The extension adds a new act to which spectacularly succeeds in conveying a dark setting. It sounds contradictory, but believe me it works. The streets of the city of West March made me think back to the fury of the first Diablo and the large variety of enemies fits perfectly in the aspect of death, more or less the theme that propels the plot this time.
As mentioned in my review in progress to play Diablo 3 not the story, all adds to the lore that you will find here and there strongly to the atmosphere and the deepening of the characters. Especially Malthael boss has quickly ijzingwekkender than Diablo ever been. The final boss battle is also the best I've done in a long time in such a hack 'n slash game.
But it is only after ACT V that the world of Reaper of Souls reveals itself to you. Where the high level content of Diablo 3 was nothing more than an endless grind, you can now enjoy the seemingly diverse Adventure mode. Here you can complete a random act five missions - defeat the boss, complete the event - with lots of XP and gold as a reward. Get your all five, then Tyrael give you again what loot too.
You see I 'apparently' writing. Adventure knows namely the first few times to entertain well, but long term it again feels like more of the same. Granted, it's better than playing every act over and over again in the campaign, but somewhat broader missions did not hurt.
Where Adventure mode excels is the ability and level 1 character to start. Because of the many rewards you will experience a pleasant progression and by the increased amount of legendary aries that you find you are always rewarded in the short term for your trouble. Are you still sitting side missions, you have the Nephalem Rifts.
Rifts you create with key stones - rewards of missions in Adventure - and serve up a completely random dungeon each time before. And that is no exaggeration: the levels and samples can be of any act and even exposure varies greatly. Each Rift concludes with a spirited boss who always had a waterfall to loot carries with him, though I had especially at higher levels sometimes unlucky with just epics and gems.
Pech is and remains a factor in the game, something particularly evident with the new Blood Shards. This payment can be handed in at any NPC, which can then returns a random object type of your choice. Why is added, I am still a mystery. Even after a hundred shards I took out some weapons and armor of poorer quality than what I was wearing. The probability of a legendary probably exists, but to fight for it, is much better than before to gamble.
Shoot with 2.0, a patch where players of the original benefit from, you can find this time on the assembly line loot adapted to your class. Like you do once a legendary with a useless stat, which you can replace with the Mystic. This also comes with a degree of randomness, but nine times out of ten you do make a better item. Payable course, which applied after the disappearance of the Auction House still retains its usefulness.
Once you have one or more characters brought to level 70 - what with the new skills and new Crusader class is an enjoyable journey - then rest you remember the Torment-difficulty. This is divided into six levels, each with a higher chance of legendary aries. Do not be mistaken, however: even with good gear Torment is one a tough challenge.
On Torment you have at level 70 chance of new legendary aries, for example, an infinite health potion with additional effect or crafting materials for hard to find recipes. While this sounds appealing, I heard of multiple sides that they lack proposals make it stronger your character. "Farmen on expert" is something I've seen come along more than once in my clan.
Moreover, as a good way to stay informed advice and loot to pursue. Clans are as it were mini-communities where you just sit in for a chat or to help each other. And if you still like the PvP element of Brawling, there is always something to find some competition.
THE JUDGEMENT
Diablo 3: Reaper of Souls brings the fun in the quest for the best loot back. The new act convinces better than any previous act, particularly by the many events and well designed bosses, and the new Adventure mode, the Nephalem Rifts and the Crusader-class offer enough variety in play style. Yet at the highest level continues to be a grind, even with the increased quality of the loot, and missing without a decent PvP or end game content a goal to strive for.
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