In the land of unlimited opportunities they stand on the chairs at the news of a new Captain America movie. In the UK, however, viewed with suspicion the patriotic hero. It is not surprising that Captain America is the least popular Avenger. There may otherwise sometimes change come after this film.
Just to come straight to the point: Captain America: The Winter Soldier is a very moderate Marvel movie. The production lacks the grandeur of Thor, the humor of Iron Man and over the top element of The Avengers. For the fanboys now equal Prancing: relax. For The Winter Soldier is a fantastic action movie with political thriller elements. From the beginning to the end captivates the story immensely. Where the first film quite a few stitches dropped for the mainstream viewer makes The Winter Soldier more than good.
The film follows on from the end of The Avengers. The earth is saved from the alien threat and Captain America his life resumed. He still struggles with modern times and is looking for his place. The superhero by S.H.I.E.L.D. used to stop various terrorist organizations. Along with The Black Widow and a team of elite soldiers, he creates a new world order. This will change as S.H.I.E.L.D. some makes strange decisions and Captain America declared a public enemy number one. What follows is a wild roller coaster ride full of action, spectacle, explosions and fights. Depth is perhaps hard to find, but that's nothing out here. Captain America: The Winter Soldier does exactly what it should do this kind of films: entertain.
For directing the Russo brothers were contracted. In itself an odd choice, because Joe and Anthony were previously responsible for the comedy You, Me And Dupree. Additionally orchestrated Mr episodes of the series Community, Happy Endings and Animal Practice. Yep, all American formula comedies. With The Winter Soldier show them (fortunately) that the two have more strings to their bow. If accomplished spectacle film suppliers they know the actieclichés (almost always) avoid and give Captain America with an additional layer, a human layer.
Of course, is the superhero focus on the many brawls (especially those in the elevator is fantastic), but Cap excels in personal and often nostalgic moments, for example, his old flame Peggy, special Captain America exhibition and the realization whom The Winter Soldier is. In addition, the Russo's have succeeded to create very accessible these Marvel movie.
Users who previously have never seen a superhero movie may just hang up. Although there is a clear but subtle link with the first film. The other group saw all Marvel productions, is also expected. They are rewarded for their loyalty with little winks. For the real Marvel Comics fan's Captain America: The Winter Soldier blown feast. In fact, we are talking about an essential cinema. Names like Stephen Strange or Batroc The Leaper say the general public probably nothing. Marvelites all the more.
The title Captain America: The Winter Soldier is somewhat strange. The Winter Soldier admittedly plays an important role, but the real bad guy he is. Those roles are played by S.H.I.E.L.D. and Hydra. The film shows in a few minutes the origins of The Winter Soldier and we have to do it with. A missed opportunity, because it is precisely the background and his link with Russia that makes it so interesting as the antithesis of Captain America. The scriptwriters have chosen a conflict between S.H.I.E.L.D. and to set Hydra central. Much easier to behapstukken.
In addition, it provides impressive performances, for example, Samuel L. Jackson as Nick Fury and veteran Robert Redford as a political ringleader Alexander Pierce. A not insignificant factor in the blockbuster mix are the special effects. And these are to drool. The S.H.I.E.L.D. Heli Carriers look impressive and the final battle is just as dazzling as adrenaline exciting.
In America, appeared on Twitter the first reactions from critics and which were unanimously positive. Also during the press conference some good sounds of the Dutch scribes. Despite all the above praise is Captain America: The Winter Soldier is not the best Marvel movie ever. However, it is one that has all the potential to tribes again to get into the cinema. A well made action spectacle with some surprises and an after credit-movie where the next Avenger movie is set in a mysterious but good way. Oh yeah, just before the closing credits, the best reference ever in the history of film forward. This is an old classic by one of the protagonists. Blink your eyes and you have missed it, but I'll bet some other moviegoers into laughter erupts.
hvu8225
Sunday, October 9, 2016
With the expansion Reaper of Souls Blizzard is trying to put that disappointment right
Diablo III left me with mixed feelings. With a group of friends I stoomwalsde in a weekend to Inferno, where we got the hard truth of our choosing: Auction House or bust. What Diablo II had made so beautiful, felt like a grind for gold to buy legendary aries. It left a bitter aftertaste.
With the expansion Reaper of Souls Blizzard is trying to put that disappointment right. Down with the Auction House, back with the loot. We could all week long experience with patch 2.0, which found items that not only adjust your class, but is also increased in number and quality. Where to find a legandary first was a matter of a good dose of luck, you are now the exception to the rule if you can not find.
With that pleasant experience in the bag - patch is also applicable to players without the extension - I went to meet the brand new act. And I say it right away: as should be every act of Diablo III. The trip to Malthael bad guy is not only an epic scale in terms of music, style and monsters, he's also another crowded events (mini) bosses and random environments. Though I just whine: the latter still had just a bit more liked.
Now I would like the new class, the Crusader, played by the new act. But of course simply start at level 1. I have already some experience playing him behind and that is far more than entertaining. Maybe a bit too strong, but they said at the beginning also of the Wizard. So, to be continued.
With my level 60 Witch Doctor, I worked on my Master about six hours through the game. On lower difficulty can you take an hour or two off, although it is entirely up to the equipment of your character. These samples are always match your level, so a distinction in power make some items. Do you find that your enemies begin to transcend? Then you can manually screwing up the difficulty.
Normal, Nightmare, Hell and Inferno exist no longer. Because of this you do not necessarily four times by working all acts and you can also himself to some extent determine your playing style (higher difficulty is common equals more reward). According to Rob Foote, one of the Producers of Reaper of Souls that I could interview the day before launch, this change with open arms received by the players in the closed beta. Yet there seems to be missing something.
In Diablo II, it was not much to play the same levels up to fifty occasions. Why Diablo III is? It became so painfully boring that the developer himself admitted that it was not a nice experience, which now replaced the iconic difficulty by a slider. Do not get me wrong, the challenge and rewards on the go works like a charm, but the core of Diablo is lost somewhere. The replacement gameplay same aim, but user-friendly feel.
However the challenge is back with a vengeance. Act V you know work subtly here: where the first half quite easily felt - which was largely due to my minions - the second half was a tough challenge. And here I particularly want to appoint as the bosses, because almighty, which are well designed me. The fight with Diablo, one which we now can dream, is nothing compared to the challenge Malthael dishes out.
For the story, you do not do it, because despite the extensive lore behind this series is also available in the extension no unexpected twists. You must stop Malthael and that you do. I was hoping for a surprise in the final cinematic, but unfortunately failed to materialize.
Blizzard seems therefore no longer focusing on the campaign. By knocking out the last act, namely you unlock the adventure mode. This mode is available for all teleport your characters and allows you to each area. The story you do not follow; instead Meet your bounties, such as the killing of a particular boss or the completion of a specific event.
After five bounties you will receive a reward in the form of experience, gold and items. Among those items can sit keys, which you can use again to open Nephalem Rifts. These Rifts are the equivalent of dungeons, but then again entirely at random and with a lot of loot as a reward.
You read it: after ACT V you can engage more substantially. But to what extent it remains fun, it remains to be seen. The next few days I'm going to immerse myself in the adventure mode, but I also want to experience or leveling from 1 to 70 is still an enjoyable experience. After all, you do not have to do all campaigns again, but aimless wandering in the world of Sanctuary just to get to the promised loot in Torment - the highest difficulty - is still very sensitive gravel.
Also deserves the loot itself to be further investigated. Without the Auction House is the search for the best equipment, amounts in trade with other players, but this is limited. Aries legendary and set items are in fact now only trade with players who were present in the game where the item was found. Co-op is promoted, although you should also gain materials from legendary aries so that your utility has the new crafting possibilities. And then I let the new Artisan - Mystic - are excluded.
A preliminary opinion, I would not give yet. I have good amused me with the visual style, the challenge of new monsters and bosses, and the addition of the Crusader, but that I have not come to the core of Diablo's gameplay replayability. And although I here and there some brands have the substantial changes that the gameplay certainly benefit. Unfortunately, it may take more than one and a half years.
IGN Benelux Keep an eye out for the second part of this Review in Progress and therefore the final judgment of Diablo III: Reaper of Souls.
THE JUDGEMENT
Diablo 3: Reaper of Souls brings the fun in the quest for the best loot back. The new act convinces better than any previous act, particularly by the many events and well designed bosses, and the new Adventure mode, the Nephalem Rifts and the Crusader-class offer enough variety in play style. Yet at the highest level continues to be a grind, even with the increased quality of the loot, and missing without a decent PvP or end game content a goal to strive for.
With the expansion Reaper of Souls Blizzard is trying to put that disappointment right. Down with the Auction House, back with the loot. We could all week long experience with patch 2.0, which found items that not only adjust your class, but is also increased in number and quality. Where to find a legandary first was a matter of a good dose of luck, you are now the exception to the rule if you can not find.
With that pleasant experience in the bag - patch is also applicable to players without the extension - I went to meet the brand new act. And I say it right away: as should be every act of Diablo III. The trip to Malthael bad guy is not only an epic scale in terms of music, style and monsters, he's also another crowded events (mini) bosses and random environments. Though I just whine: the latter still had just a bit more liked.
Now I would like the new class, the Crusader, played by the new act. But of course simply start at level 1. I have already some experience playing him behind and that is far more than entertaining. Maybe a bit too strong, but they said at the beginning also of the Wizard. So, to be continued.
With my level 60 Witch Doctor, I worked on my Master about six hours through the game. On lower difficulty can you take an hour or two off, although it is entirely up to the equipment of your character. These samples are always match your level, so a distinction in power make some items. Do you find that your enemies begin to transcend? Then you can manually screwing up the difficulty.
Normal, Nightmare, Hell and Inferno exist no longer. Because of this you do not necessarily four times by working all acts and you can also himself to some extent determine your playing style (higher difficulty is common equals more reward). According to Rob Foote, one of the Producers of Reaper of Souls that I could interview the day before launch, this change with open arms received by the players in the closed beta. Yet there seems to be missing something.
In Diablo II, it was not much to play the same levels up to fifty occasions. Why Diablo III is? It became so painfully boring that the developer himself admitted that it was not a nice experience, which now replaced the iconic difficulty by a slider. Do not get me wrong, the challenge and rewards on the go works like a charm, but the core of Diablo is lost somewhere. The replacement gameplay same aim, but user-friendly feel.
However the challenge is back with a vengeance. Act V you know work subtly here: where the first half quite easily felt - which was largely due to my minions - the second half was a tough challenge. And here I particularly want to appoint as the bosses, because almighty, which are well designed me. The fight with Diablo, one which we now can dream, is nothing compared to the challenge Malthael dishes out.
For the story, you do not do it, because despite the extensive lore behind this series is also available in the extension no unexpected twists. You must stop Malthael and that you do. I was hoping for a surprise in the final cinematic, but unfortunately failed to materialize.
Blizzard seems therefore no longer focusing on the campaign. By knocking out the last act, namely you unlock the adventure mode. This mode is available for all teleport your characters and allows you to each area. The story you do not follow; instead Meet your bounties, such as the killing of a particular boss or the completion of a specific event.
After five bounties you will receive a reward in the form of experience, gold and items. Among those items can sit keys, which you can use again to open Nephalem Rifts. These Rifts are the equivalent of dungeons, but then again entirely at random and with a lot of loot as a reward.
You read it: after ACT V you can engage more substantially. But to what extent it remains fun, it remains to be seen. The next few days I'm going to immerse myself in the adventure mode, but I also want to experience or leveling from 1 to 70 is still an enjoyable experience. After all, you do not have to do all campaigns again, but aimless wandering in the world of Sanctuary just to get to the promised loot in Torment - the highest difficulty - is still very sensitive gravel.
Also deserves the loot itself to be further investigated. Without the Auction House is the search for the best equipment, amounts in trade with other players, but this is limited. Aries legendary and set items are in fact now only trade with players who were present in the game where the item was found. Co-op is promoted, although you should also gain materials from legendary aries so that your utility has the new crafting possibilities. And then I let the new Artisan - Mystic - are excluded.
A preliminary opinion, I would not give yet. I have good amused me with the visual style, the challenge of new monsters and bosses, and the addition of the Crusader, but that I have not come to the core of Diablo's gameplay replayability. And although I here and there some brands have the substantial changes that the gameplay certainly benefit. Unfortunately, it may take more than one and a half years.
IGN Benelux Keep an eye out for the second part of this Review in Progress and therefore the final judgment of Diablo III: Reaper of Souls.
THE JUDGEMENT
Diablo 3: Reaper of Souls brings the fun in the quest for the best loot back. The new act convinces better than any previous act, particularly by the many events and well designed bosses, and the new Adventure mode, the Nephalem Rifts and the Crusader-class offer enough variety in play style. Yet at the highest level continues to be a grind, even with the increased quality of the loot, and missing without a decent PvP or end game content a goal to strive for.
A good prequel is perhaps more difficult than making a good sequel
A good prequel is perhaps more difficult than making a good sequel. Examples of good prequels can be counted on one hand, and for every good prequel (like X-men First Class or Rise of the Planet of the Apes) to mention there are ten bad examples. The new series Hannibal is a prequel and tells the story of the iconic cannibal Hannibal Lecter before he got stuck in prison.
When the series was announced, many horror fans skeptical. A prequel to one of the most popular horror icons? That is doomed to fail. Nothing is less true. Creator Bryan Fuller knows the pilot of Hannibal put down a strong opening for this promising series. Last night the first episode on Dutch television came and we come up with this review.
The first episode called 'Aperitif' wasting time with unnecessary exposition and throws the viewer directly into the main murder case around Garrett Jacob Hobbs. Will Graham is a consultant for the FBI with an almost supernatural ability to empathize with psychopaths. He can think as the perpetrators think and with this skill, he can sketch a profile of the perpetrator.
In the first scene Graham will be asked to give advice about the murder of a young woman, but soon discover that there are murdered several women of the same age. Which is what this homicide connect with each other, is that Evisceration with all the victims and presumably eaten. FBI chief Jack Crawford asks Graham to further investigate the murdered women. Because Graham mentally is not entirely stable, Crawford brings him into contact with a psychiatrist Hannibal Lecter.
With this setup showrunner Bryan Fuller begins his new series. The first episode seems primarily intended as an introduction to the different characters and their relationships. It is immediately clear that Graham is a brilliant FBI profiler, but also highlights his mental instability. The way Graham involves himself in the killer might be a little 'gimmicky' and easy going, but it does very effectively his thinking pattern. Hugh Dancy ensures that Graham is an equally interesting character as the killers he hunts. Dancy gives you the idea that lies a psychopath Graham and he can punch through at any moment.
The supporting roles by Laurence Fishburne as Jack Crawford and Caroline Dhavernas as Dr. Alana Bloom are also played well. Fishburne exudes power, intelligence and leadership, and from the first minute you believe immediately that this man is the head of the FBI. Alana Bloom is still much to do in this first episode, but let all clear see an affection for Graham. It is hoped that the series away remains a 'soapy' romance between the two.
It is striking that Hannibal is introduced until mid-delivery, which focus primarily will be on Graham. Despite sitting in this first episode enough good moments in which actor Mads Mikkelsen shows that Hannibal is very different from previous versions. Mikkelsen shows unerringly how smart and calculating Hannibal. Especially the moment in which he Hobbs calling to warn him was interesting, because it shows how Hannibal manipulates people for his own amusement and interest. Hannibal is put down as a man with an exceptional taste, dressed in suits with a passion for food, music and art. It's fun to see how it is hinted to subsequent events and that it remained unclear whether Hannibal also Graham pieces of human cross.
However, there are also evident in a number of critical notes on the first episode. Firstly, I think that the character of Garrett Jacob Hobbs was exposed too little. We got or want to see a glimpse of the motives of Hobbs, but I would have liked more of the character, especially since Hobbs is so important in later episodes. Hobbs was not engaging enough in this first episode to make a real impression and creators might have better spreading the story of two episodes.
I also think the two forensic investigators Jimmy Price and Brian Zeller misplaced a little. The two form a kind of comic duo and have written something too lightly. They fall somewhat from the tone with respect to the rest of the cast, and they could have been better omitted. Beverly Katz fits better with the rest of the characters, but is still too much in the background.
Technical film was the first episode well together. Director David Slade did with previous films like Hard Candy and 30 Days of Night that he's well able to create a bad atmosphere and Hannibal, it delivers excellent job. The episode exudes atmosphere and is styled very stylistic. Especially the image of the woman who was impaled on the antlers, you probably still remains some time at. The end of the episode was effective, the final climax was well built and showed almost the caring side of Hannibal. The pilot finally succeeds in its primary purpose: to know the psychopathic Hannibal to both sympathetic and terrifying.
When the series was announced, many horror fans skeptical. A prequel to one of the most popular horror icons? That is doomed to fail. Nothing is less true. Creator Bryan Fuller knows the pilot of Hannibal put down a strong opening for this promising series. Last night the first episode on Dutch television came and we come up with this review.
The first episode called 'Aperitif' wasting time with unnecessary exposition and throws the viewer directly into the main murder case around Garrett Jacob Hobbs. Will Graham is a consultant for the FBI with an almost supernatural ability to empathize with psychopaths. He can think as the perpetrators think and with this skill, he can sketch a profile of the perpetrator.
In the first scene Graham will be asked to give advice about the murder of a young woman, but soon discover that there are murdered several women of the same age. Which is what this homicide connect with each other, is that Evisceration with all the victims and presumably eaten. FBI chief Jack Crawford asks Graham to further investigate the murdered women. Because Graham mentally is not entirely stable, Crawford brings him into contact with a psychiatrist Hannibal Lecter.
With this setup showrunner Bryan Fuller begins his new series. The first episode seems primarily intended as an introduction to the different characters and their relationships. It is immediately clear that Graham is a brilliant FBI profiler, but also highlights his mental instability. The way Graham involves himself in the killer might be a little 'gimmicky' and easy going, but it does very effectively his thinking pattern. Hugh Dancy ensures that Graham is an equally interesting character as the killers he hunts. Dancy gives you the idea that lies a psychopath Graham and he can punch through at any moment.
The supporting roles by Laurence Fishburne as Jack Crawford and Caroline Dhavernas as Dr. Alana Bloom are also played well. Fishburne exudes power, intelligence and leadership, and from the first minute you believe immediately that this man is the head of the FBI. Alana Bloom is still much to do in this first episode, but let all clear see an affection for Graham. It is hoped that the series away remains a 'soapy' romance between the two.
It is striking that Hannibal is introduced until mid-delivery, which focus primarily will be on Graham. Despite sitting in this first episode enough good moments in which actor Mads Mikkelsen shows that Hannibal is very different from previous versions. Mikkelsen shows unerringly how smart and calculating Hannibal. Especially the moment in which he Hobbs calling to warn him was interesting, because it shows how Hannibal manipulates people for his own amusement and interest. Hannibal is put down as a man with an exceptional taste, dressed in suits with a passion for food, music and art. It's fun to see how it is hinted to subsequent events and that it remained unclear whether Hannibal also Graham pieces of human cross.
However, there are also evident in a number of critical notes on the first episode. Firstly, I think that the character of Garrett Jacob Hobbs was exposed too little. We got or want to see a glimpse of the motives of Hobbs, but I would have liked more of the character, especially since Hobbs is so important in later episodes. Hobbs was not engaging enough in this first episode to make a real impression and creators might have better spreading the story of two episodes.
I also think the two forensic investigators Jimmy Price and Brian Zeller misplaced a little. The two form a kind of comic duo and have written something too lightly. They fall somewhat from the tone with respect to the rest of the cast, and they could have been better omitted. Beverly Katz fits better with the rest of the characters, but is still too much in the background.
Technical film was the first episode well together. Director David Slade did with previous films like Hard Candy and 30 Days of Night that he's well able to create a bad atmosphere and Hannibal, it delivers excellent job. The episode exudes atmosphere and is styled very stylistic. Especially the image of the woman who was impaled on the antlers, you probably still remains some time at. The end of the episode was effective, the final climax was well built and showed almost the caring side of Hannibal. The pilot finally succeeds in its primary purpose: to know the psychopathic Hannibal to both sympathetic and terrifying.
Earlier this month brought NISA The Witch and the Hundred Knight to Europe
Earlier this month brought NISA The Witch and the Hundred Knight to Europe. Unfortunately, that game was very disappointing, but fortunately the month of March more mischief in store for the sadistic Japanofielen among us. Almost ten years after the release of Trapt (PS2) Tecmo Koei has announced a new title in the Deception series. Unlike its two most recent predecessors, Deception IV: Blood Ties weather-and-in poorly - and that's a good thing.
The Deception series began in 1996 Invitation to Darkness for the original PlayStation. It made you a follower of the devil who had to protect a castle by (mostly innocent) to chase intruders away. That, however, did not you by your enemies ready to attack, but by having them walk into traps and monsters - made from the previous victims body parts - to send them off. In the four games that followed, became more and more zoomed in on the traps, where you can find many fall can get entangled. This made it all soon intended to eliminate your enemies in the most (unnecessarily) complex ways. The sicker the murder, the more points you score.
Deception IV continues this trend continues and certainly makes creating this kind of deadly Rube Goldberg Machine easier than ever. From a third-person perspective, you move your character away from her attackers. With the press of a button your magic then a grid appear that allows you a number of preselected can disable traps in peace. This screen displays not only the location of your traps again, but the effect they have on your enemies. For example, place a spring and you'll see exactly where the enemy will land. You can then lay a bear trap, then pop a missile towards a dangerous obstacle near the trapped hero. If all traps are placed, you only have to lure the enemy to the right place and then activate the traps one by one manually.
The whole system is more streamlined than its predecessors, and when it works, it works well. Unfortunately this is not always the case. Although the game the operation of traps communicates well, there are a lot of variables for which the planning screen does not mind. Thus, the direction in which the enemy is determined on after the trap site, or it may be that the hero temporarily lies on the ground after a fall, causing higher placed 'sling guillotine' just whizzes over his head. The exact effect of already covered present in the environment will not communicate with you, so you only after multiple experimenting know where your enemy will end.
Especially the new staircase mobiles "(a flying bomber or moving train, for example) are virtually impossible to handle in your decoy sequence. Because you can do precisely position your snare and activate it yourself, but then the opponent must also walk by at the right time. Besides planning require these combos therefore also a good dose of luck, especially if such a combo is necessary for a particular challenge this creates a lot of frustration.
Even more frustrating is when you simply have the wrong traps. Indeed, there are some heroes with certain armor or skills, making them immune attack against specific types. By exploiting their weak spot in an extended combo, you can ignore their skill or even destroy their armor. Unfortunately you will advance only be informed of the immunities and not weakness. This lets you go off your traps in order to find the right - which you should anyway mission have been. Instead of this feature so the necessary variation and challenge entails mainly produces boredom.
On this frustration after the gameplay however outstanding and unique in every way. Besides the Deception series, there are only few games in which you defeat enemies by running them off, enabling them as Wily E. Coyote to run on Roadrunner in the fall. Everything around what can be boring, but even during story mode after ten o'clock it continues to give satisfaction to create the most bizarre and gruesome combos.
It's a bit like putting together a marble run, only the marbles are innocent heroes and the job filled with all sorts of deadly machines. There are also plenty of deadly toys to try and although the enemy does not have the most ingenious AI, it is very nice to get to know their individual patterns and exploit.
This is done not only in the story mode, but also in a hundred challenging 'missions', each with its own profit and conditions that you need to achieve in time. Outside there is a free battle mode 'site, where you can test if you fall in a controlled environment. If you want more content, you can select their challenges and share them with other players. Are you particularly proud of the way you have overcome a particular challenge? Lettuce than just the replay. With the PS3 version of the game allows you to replay even upload directly to YouTube. Very cool.
Much cooler than ever that the dark atmosphere and sadistic humor from the first two games are back again. Both Deception III as Trapt you that happens to an innocent girl and it did not feel quite right. If you like the chuckling have slaughtered one after another enemy in the most bizarre ways, it is indeed very difficult to get around the lovely girl for the same acts is to weep.
The new protagonist Laegrinna contrast, total does not suffer from guilt. This is not surprising, because she is the daughter of Lucifer himself. Accompanied by the patron demon of the extensive death, sadistic torture and degrading downturn, kill them (often corrupt) saints, in order to liberate loving father of his imprisonment.
The story itself, you do not expect much and also supply the scantily clad protagonists little more than fan service. Instead, the story completely in the service of the gameplay. It simply gives a cruel but comical context for the clumsy but calculated killings that you'll commit. In addition, the three demonic helpers are a nice excuse for points of Deception IV.
By making greater use of humiliating fall demon Lilia will give you new new ways to offend them heroes. Put your other hand most horrific fall and sadistic Veruza will reward you with even sharper knives, saws and spearheads. But the best course continues to create one long combo which you can please your helpers.
THE JUDGEMENT
Ultimately, that is what counts in this game: endless combos lay out, which will not only finish your enemies, but also humiliates to the bone. The story and even minute-to-minute gameplay are hereby just nice extras. The game has some frustrating bugs, but if you as a child have been fascinated by Rube Roldbergmachines, then Deception IV Ask your glove. If you now also have further developed a somewhat twisted mind that is certainly perfect.
The Deception series began in 1996 Invitation to Darkness for the original PlayStation. It made you a follower of the devil who had to protect a castle by (mostly innocent) to chase intruders away. That, however, did not you by your enemies ready to attack, but by having them walk into traps and monsters - made from the previous victims body parts - to send them off. In the four games that followed, became more and more zoomed in on the traps, where you can find many fall can get entangled. This made it all soon intended to eliminate your enemies in the most (unnecessarily) complex ways. The sicker the murder, the more points you score.
Deception IV continues this trend continues and certainly makes creating this kind of deadly Rube Goldberg Machine easier than ever. From a third-person perspective, you move your character away from her attackers. With the press of a button your magic then a grid appear that allows you a number of preselected can disable traps in peace. This screen displays not only the location of your traps again, but the effect they have on your enemies. For example, place a spring and you'll see exactly where the enemy will land. You can then lay a bear trap, then pop a missile towards a dangerous obstacle near the trapped hero. If all traps are placed, you only have to lure the enemy to the right place and then activate the traps one by one manually.
The whole system is more streamlined than its predecessors, and when it works, it works well. Unfortunately this is not always the case. Although the game the operation of traps communicates well, there are a lot of variables for which the planning screen does not mind. Thus, the direction in which the enemy is determined on after the trap site, or it may be that the hero temporarily lies on the ground after a fall, causing higher placed 'sling guillotine' just whizzes over his head. The exact effect of already covered present in the environment will not communicate with you, so you only after multiple experimenting know where your enemy will end.
Especially the new staircase mobiles "(a flying bomber or moving train, for example) are virtually impossible to handle in your decoy sequence. Because you can do precisely position your snare and activate it yourself, but then the opponent must also walk by at the right time. Besides planning require these combos therefore also a good dose of luck, especially if such a combo is necessary for a particular challenge this creates a lot of frustration.
Even more frustrating is when you simply have the wrong traps. Indeed, there are some heroes with certain armor or skills, making them immune attack against specific types. By exploiting their weak spot in an extended combo, you can ignore their skill or even destroy their armor. Unfortunately you will advance only be informed of the immunities and not weakness. This lets you go off your traps in order to find the right - which you should anyway mission have been. Instead of this feature so the necessary variation and challenge entails mainly produces boredom.
On this frustration after the gameplay however outstanding and unique in every way. Besides the Deception series, there are only few games in which you defeat enemies by running them off, enabling them as Wily E. Coyote to run on Roadrunner in the fall. Everything around what can be boring, but even during story mode after ten o'clock it continues to give satisfaction to create the most bizarre and gruesome combos.
It's a bit like putting together a marble run, only the marbles are innocent heroes and the job filled with all sorts of deadly machines. There are also plenty of deadly toys to try and although the enemy does not have the most ingenious AI, it is very nice to get to know their individual patterns and exploit.
This is done not only in the story mode, but also in a hundred challenging 'missions', each with its own profit and conditions that you need to achieve in time. Outside there is a free battle mode 'site, where you can test if you fall in a controlled environment. If you want more content, you can select their challenges and share them with other players. Are you particularly proud of the way you have overcome a particular challenge? Lettuce than just the replay. With the PS3 version of the game allows you to replay even upload directly to YouTube. Very cool.
Much cooler than ever that the dark atmosphere and sadistic humor from the first two games are back again. Both Deception III as Trapt you that happens to an innocent girl and it did not feel quite right. If you like the chuckling have slaughtered one after another enemy in the most bizarre ways, it is indeed very difficult to get around the lovely girl for the same acts is to weep.
The new protagonist Laegrinna contrast, total does not suffer from guilt. This is not surprising, because she is the daughter of Lucifer himself. Accompanied by the patron demon of the extensive death, sadistic torture and degrading downturn, kill them (often corrupt) saints, in order to liberate loving father of his imprisonment.
The story itself, you do not expect much and also supply the scantily clad protagonists little more than fan service. Instead, the story completely in the service of the gameplay. It simply gives a cruel but comical context for the clumsy but calculated killings that you'll commit. In addition, the three demonic helpers are a nice excuse for points of Deception IV.
By making greater use of humiliating fall demon Lilia will give you new new ways to offend them heroes. Put your other hand most horrific fall and sadistic Veruza will reward you with even sharper knives, saws and spearheads. But the best course continues to create one long combo which you can please your helpers.
THE JUDGEMENT
Ultimately, that is what counts in this game: endless combos lay out, which will not only finish your enemies, but also humiliates to the bone. The story and even minute-to-minute gameplay are hereby just nice extras. The game has some frustrating bugs, but if you as a child have been fascinated by Rube Roldbergmachines, then Deception IV Ask your glove. If you now also have further developed a somewhat twisted mind that is certainly perfect.
As we pointed out in our film review film director Robert Rodriguez's Machete Kills
Danny Trejo falls into the category of "one of a kind." Not because of his drawn face, not by his porn mustache, not even by his straight long hair, long since fallen out with many men of his age. The man has the rare gift of about every movie where he plays - how bad the script is - so to give some entertainment in one way or another. Danny Trejo is awesome. And he proves again in Machete Kills.
The original Machete, which appeared in 2010, was already a huge release over the top where the most obscene scenes and ridiculous killing moves followed each other in rapid succession. Nice to see. Manhood! Murders! But no more than that. Story Technically there was nothing in it was pure mindless action and an ode to the aforementioned fake trailer on which the film is based.
As we pointed out in our film review, film director Robert Rodriguez's Machete Kills here a step further. More action, more intersecting storylines and more references to old movies and style elements. Machete gets the assignment of the President of the United States (Charlie Sheen, this time in the credits under his real name Carlos Estevez) to one (obviously Mexican) cartel leader who wants to fire to make a cup less a missile at the USA. And leave it up to Machete.
As mentioned flying limbs back on the screen, and blood flows in every corner where it can go. Want more of the same action as you know from the first Machete, you're rammed with this film. Danny Trejo put the cool Mexican with his machete again strong down. Personally, we would bypass the block if we encounter him again in the flesh, because the way the man plays his role, gives almost the suspect waving a machete is a daily activity for him. Less in that area is Lady Gaga, who experiences her acting debut in this film. Although she terms of abstractness fine in a film like this suit, is that her acting is unfortunately not refrain. Missed chance.
The 107 minutes that lasts Machete Kills, flies anyway over. crab at the end of the ride you ever just behind the ears where the fuck you been watching just have to. Purists story in a negative sense, action buffs positively. You need this film was not slide into your DVD player with the illusion that you're going to see a flawlessly put together piece of cinema. You have to let you just overwhelmed by the action and do not want to think about the story, because that just does not fit in a film of this caliber.
Extras:
With the limited number of only 29 shooting days is a behind the scenes look the thing you want to see it up as an extra on the disc release of Machete Kills. A tight twelve minutes, which is pretty neat in time and also nice to see. We also get the Red Band trailer for the film against which we wonder if this is necessary if you stand the entire movie on the disc, and a pair of loose fragments from the film which we are wondering the same thing. Well worth mentioning is a twenty-second commercial in which Carlos Estevez does explained what he would do if he were really US president.
The original Machete, which appeared in 2010, was already a huge release over the top where the most obscene scenes and ridiculous killing moves followed each other in rapid succession. Nice to see. Manhood! Murders! But no more than that. Story Technically there was nothing in it was pure mindless action and an ode to the aforementioned fake trailer on which the film is based.
As we pointed out in our film review, film director Robert Rodriguez's Machete Kills here a step further. More action, more intersecting storylines and more references to old movies and style elements. Machete gets the assignment of the President of the United States (Charlie Sheen, this time in the credits under his real name Carlos Estevez) to one (obviously Mexican) cartel leader who wants to fire to make a cup less a missile at the USA. And leave it up to Machete.
As mentioned flying limbs back on the screen, and blood flows in every corner where it can go. Want more of the same action as you know from the first Machete, you're rammed with this film. Danny Trejo put the cool Mexican with his machete again strong down. Personally, we would bypass the block if we encounter him again in the flesh, because the way the man plays his role, gives almost the suspect waving a machete is a daily activity for him. Less in that area is Lady Gaga, who experiences her acting debut in this film. Although she terms of abstractness fine in a film like this suit, is that her acting is unfortunately not refrain. Missed chance.
The 107 minutes that lasts Machete Kills, flies anyway over. crab at the end of the ride you ever just behind the ears where the fuck you been watching just have to. Purists story in a negative sense, action buffs positively. You need this film was not slide into your DVD player with the illusion that you're going to see a flawlessly put together piece of cinema. You have to let you just overwhelmed by the action and do not want to think about the story, because that just does not fit in a film of this caliber.
Extras:
With the limited number of only 29 shooting days is a behind the scenes look the thing you want to see it up as an extra on the disc release of Machete Kills. A tight twelve minutes, which is pretty neat in time and also nice to see. We also get the Red Band trailer for the film against which we wonder if this is necessary if you stand the entire movie on the disc, and a pair of loose fragments from the film which we are wondering the same thing. Well worth mentioning is a twenty-second commercial in which Carlos Estevez does explained what he would do if he were really US president.
The extension adds a new act to which spectacularly succeeds in conveying a dark setting
Diablo 3 has to endure a lot had - I name it as a rough launch and the controversy surrounding the Auction House - but once you start you can that nasty reminder soon banished from your thoughts with Reaper of Souls. This is how Diablo 3 should have been.
The extension adds a new act to which spectacularly succeeds in conveying a dark setting. It sounds contradictory, but believe me it works. The streets of the city of West March made me think back to the fury of the first Diablo and the large variety of enemies fits perfectly in the aspect of death, more or less the theme that propels the plot this time.
As mentioned in my review in progress to play Diablo 3 not the story, all adds to the lore that you will find here and there strongly to the atmosphere and the deepening of the characters. Especially Malthael boss has quickly ijzingwekkender than Diablo ever been. The final boss battle is also the best I've done in a long time in such a hack 'n slash game.
But it is only after ACT V that the world of Reaper of Souls reveals itself to you. Where the high level content of Diablo 3 was nothing more than an endless grind, you can now enjoy the seemingly diverse Adventure mode. Here you can complete a random act five missions - defeat the boss, complete the event - with lots of XP and gold as a reward. Get your all five, then Tyrael give you again what loot too.
You see I 'apparently' writing. Adventure knows namely the first few times to entertain well, but long term it again feels like more of the same. Granted, it's better than playing every act over and over again in the campaign, but somewhat broader missions did not hurt.
Where Adventure mode excels is the ability and level 1 character to start. Because of the many rewards you will experience a pleasant progression and by the increased amount of legendary aries that you find you are always rewarded in the short term for your trouble. Are you still sitting side missions, you have the Nephalem Rifts.
Rifts you create with key stones - rewards of missions in Adventure - and serve up a completely random dungeon each time before. And that is no exaggeration: the levels and samples can be of any act and even exposure varies greatly. Each Rift concludes with a spirited boss who always had a waterfall to loot carries with him, though I had especially at higher levels sometimes unlucky with just epics and gems.
Pech is and remains a factor in the game, something particularly evident with the new Blood Shards. This payment can be handed in at any NPC, which can then returns a random object type of your choice. Why is added, I am still a mystery. Even after a hundred shards I took out some weapons and armor of poorer quality than what I was wearing. The probability of a legendary probably exists, but to fight for it, is much better than before to gamble.
Shoot with 2.0, a patch where players of the original benefit from, you can find this time on the assembly line loot adapted to your class. Like you do once a legendary with a useless stat, which you can replace with the Mystic. This also comes with a degree of randomness, but nine times out of ten you do make a better item. Payable course, which applied after the disappearance of the Auction House still retains its usefulness.
Once you have one or more characters brought to level 70 - what with the new skills and new Crusader class is an enjoyable journey - then rest you remember the Torment-difficulty. This is divided into six levels, each with a higher chance of legendary aries. Do not be mistaken, however: even with good gear Torment is one a tough challenge.
On Torment you have at level 70 chance of new legendary aries, for example, an infinite health potion with additional effect or crafting materials for hard to find recipes. While this sounds appealing, I heard of multiple sides that they lack proposals make it stronger your character. "Farmen on expert" is something I've seen come along more than once in my clan.
Moreover, as a good way to stay informed advice and loot to pursue. Clans are as it were mini-communities where you just sit in for a chat or to help each other. And if you still like the PvP element of Brawling, there is always something to find some competition.
THE JUDGEMENT
Diablo 3: Reaper of Souls brings the fun in the quest for the best loot back. The new act convinces better than any previous act, particularly by the many events and well designed bosses, and the new Adventure mode, the Nephalem Rifts and the Crusader-class offer enough variety in play style. Yet at the highest level continues to be a grind, even with the increased quality of the loot, and missing without a decent PvP or end game content a goal to strive for.
The extension adds a new act to which spectacularly succeeds in conveying a dark setting. It sounds contradictory, but believe me it works. The streets of the city of West March made me think back to the fury of the first Diablo and the large variety of enemies fits perfectly in the aspect of death, more or less the theme that propels the plot this time.
As mentioned in my review in progress to play Diablo 3 not the story, all adds to the lore that you will find here and there strongly to the atmosphere and the deepening of the characters. Especially Malthael boss has quickly ijzingwekkender than Diablo ever been. The final boss battle is also the best I've done in a long time in such a hack 'n slash game.
But it is only after ACT V that the world of Reaper of Souls reveals itself to you. Where the high level content of Diablo 3 was nothing more than an endless grind, you can now enjoy the seemingly diverse Adventure mode. Here you can complete a random act five missions - defeat the boss, complete the event - with lots of XP and gold as a reward. Get your all five, then Tyrael give you again what loot too.
You see I 'apparently' writing. Adventure knows namely the first few times to entertain well, but long term it again feels like more of the same. Granted, it's better than playing every act over and over again in the campaign, but somewhat broader missions did not hurt.
Where Adventure mode excels is the ability and level 1 character to start. Because of the many rewards you will experience a pleasant progression and by the increased amount of legendary aries that you find you are always rewarded in the short term for your trouble. Are you still sitting side missions, you have the Nephalem Rifts.
Rifts you create with key stones - rewards of missions in Adventure - and serve up a completely random dungeon each time before. And that is no exaggeration: the levels and samples can be of any act and even exposure varies greatly. Each Rift concludes with a spirited boss who always had a waterfall to loot carries with him, though I had especially at higher levels sometimes unlucky with just epics and gems.
Pech is and remains a factor in the game, something particularly evident with the new Blood Shards. This payment can be handed in at any NPC, which can then returns a random object type of your choice. Why is added, I am still a mystery. Even after a hundred shards I took out some weapons and armor of poorer quality than what I was wearing. The probability of a legendary probably exists, but to fight for it, is much better than before to gamble.
Shoot with 2.0, a patch where players of the original benefit from, you can find this time on the assembly line loot adapted to your class. Like you do once a legendary with a useless stat, which you can replace with the Mystic. This also comes with a degree of randomness, but nine times out of ten you do make a better item. Payable course, which applied after the disappearance of the Auction House still retains its usefulness.
Once you have one or more characters brought to level 70 - what with the new skills and new Crusader class is an enjoyable journey - then rest you remember the Torment-difficulty. This is divided into six levels, each with a higher chance of legendary aries. Do not be mistaken, however: even with good gear Torment is one a tough challenge.
On Torment you have at level 70 chance of new legendary aries, for example, an infinite health potion with additional effect or crafting materials for hard to find recipes. While this sounds appealing, I heard of multiple sides that they lack proposals make it stronger your character. "Farmen on expert" is something I've seen come along more than once in my clan.
Moreover, as a good way to stay informed advice and loot to pursue. Clans are as it were mini-communities where you just sit in for a chat or to help each other. And if you still like the PvP element of Brawling, there is always something to find some competition.
THE JUDGEMENT
Diablo 3: Reaper of Souls brings the fun in the quest for the best loot back. The new act convinces better than any previous act, particularly by the many events and well designed bosses, and the new Adventure mode, the Nephalem Rifts and the Crusader-class offer enough variety in play style. Yet at the highest level continues to be a grind, even with the increased quality of the loot, and missing without a decent PvP or end game content a goal to strive for.
The average round Tower Fall Ascension involves a lot of swearing and laughter
Tower Fall is one of those game under the motto "easy to learn, hard to master 'is. Levels consist of one static screen, where you go each other with a bow and arrow in 8-bit style. Openings at the bottom, top and sides are connected to each other, so you have many more options than you realize at first. Enemies will fall down at the bottom of the screen to appear, then the top of the screen and make your life miserable. In the original game you just rose against other human archers. Tower Fall Ascension has fortunately a lot more, but I'll be back. The true beauty of this deathmatches namely located in the archery itself.
Indeed, there is a catch associated with archery. You start each round with only three arrows, which should take you back when you've shot it. This creates a wonderful risk / reward dilemma with every enemy you want to disable: you take the risk that you miss and become vulnerable to the enemy? Each player can pick each other arrows, so the situation may arise that you run out of arrows.
Fortunately, you can always rely on a Mario-like jump on the head, which works just as effectively. With a well-timed dash you grab a dart fired from the air and you can use it yourself, a valuable technique. In addition, you also have to take into account the environment. Shoot your example an arrow through a fire pit, it will catch fire and cause even more damage.
So an arrow in the air also comes back down and can mean your own death if you are not looking good. But soon unlock all sorts of extras, such as shields to protect you, and wings for mobility. But the best are the special arrows: some shooting through walls, others continue to bounce off several times by walls. All these individual power-ups provide more intense battles and give you lots of tactical advantage and new opportunities.
Intense is the action certainly. A round can be of short duration between two to four players, in which the stress levels rise rapidly. The action is super fast and you'll have to be constantly on guard. Are you clear too busy searching with power-ups, then soon the opponent behind you if you just know how to get through the openings. Local multiplayer is really the driving force of the game and makes for many hilarious moments.
The average round Tower Fall Ascension involves a lot of swearing and laughter. Thanks to the instant replay can be the loser next here again with his nose rubbing on the bench, which is always better than online. Online multiplayer is lacking completely and this is a great loss. Your three friends will not always be around and at times like this game could really benefit from quick online match making.
To compensate for this, Tower Fall Ascension has two new modes: Quest mode and trials. The two are clearly inserted in order to eliminate the lack of a single-player capability, although these are also to play on co-in. In Quest mode you play through individual levels, in which you must survive several waves. Each round take the number of computer-controlled enemies and their complexity. Often will have to recognize your patterns to make everybody off.
In co-op runs this easier, but you will have to take due account of each other because you can touch each other. The levels are very challenging and force you to quickly improve your skills. Should you still sound too easy, then there is still a hardcore variant of each level. Trials are short assignments where it is about to finalize this as soon as possible. Personally, I took more pleasure from the quest and versus modes of Tower Fall Ascension.
Graphic looks the game simplistic - even for 8-bit style where the developer has chosen - but is still full of little quirky things that capture your heart like a cap that falls from the head of the blue shooter where you have a close call with have an arrow. The eight playable characters (of which you must unlock four) all have a different color corresponding to the light bar of the DualShock 4. Enemies eyes well detailed, though you have little time to enjoy here.
The key is that the graphics grow on the player by the addictive gameplay. In bed I still saw flashes of that annoying pink archer and if I did not play the game, do not I managed to put it out of my head. Everything is accompanied by an epic soundtrack that perfectly matches the images, as well as the retro sounds when you pick up powerups, shoot or die. The simple design resonates on every level, but this still works effectively.
THE JUDGEMENT
The number of hours you can get from Tower Fall Ascension is amazing and the game has more depth than the simple graphics suggest. The action is super fast, frantic and most importantly very addictive. The quest mode and trials are a nice addition, but the game really comes into its own when you make the lives of friends acid in the versus mode. It is difficult to understand why there has not been chosen to add online multiplayer. This makes it more of a party game for when you have all your friends together. However, the co-op and versus quest well worth the effort to go through. Tower Fall Ascension was top on the Ouya, and even better on the PS4 and PC.
Indeed, there is a catch associated with archery. You start each round with only three arrows, which should take you back when you've shot it. This creates a wonderful risk / reward dilemma with every enemy you want to disable: you take the risk that you miss and become vulnerable to the enemy? Each player can pick each other arrows, so the situation may arise that you run out of arrows.
Fortunately, you can always rely on a Mario-like jump on the head, which works just as effectively. With a well-timed dash you grab a dart fired from the air and you can use it yourself, a valuable technique. In addition, you also have to take into account the environment. Shoot your example an arrow through a fire pit, it will catch fire and cause even more damage.
So an arrow in the air also comes back down and can mean your own death if you are not looking good. But soon unlock all sorts of extras, such as shields to protect you, and wings for mobility. But the best are the special arrows: some shooting through walls, others continue to bounce off several times by walls. All these individual power-ups provide more intense battles and give you lots of tactical advantage and new opportunities.
Intense is the action certainly. A round can be of short duration between two to four players, in which the stress levels rise rapidly. The action is super fast and you'll have to be constantly on guard. Are you clear too busy searching with power-ups, then soon the opponent behind you if you just know how to get through the openings. Local multiplayer is really the driving force of the game and makes for many hilarious moments.
The average round Tower Fall Ascension involves a lot of swearing and laughter. Thanks to the instant replay can be the loser next here again with his nose rubbing on the bench, which is always better than online. Online multiplayer is lacking completely and this is a great loss. Your three friends will not always be around and at times like this game could really benefit from quick online match making.
To compensate for this, Tower Fall Ascension has two new modes: Quest mode and trials. The two are clearly inserted in order to eliminate the lack of a single-player capability, although these are also to play on co-in. In Quest mode you play through individual levels, in which you must survive several waves. Each round take the number of computer-controlled enemies and their complexity. Often will have to recognize your patterns to make everybody off.
In co-op runs this easier, but you will have to take due account of each other because you can touch each other. The levels are very challenging and force you to quickly improve your skills. Should you still sound too easy, then there is still a hardcore variant of each level. Trials are short assignments where it is about to finalize this as soon as possible. Personally, I took more pleasure from the quest and versus modes of Tower Fall Ascension.
Graphic looks the game simplistic - even for 8-bit style where the developer has chosen - but is still full of little quirky things that capture your heart like a cap that falls from the head of the blue shooter where you have a close call with have an arrow. The eight playable characters (of which you must unlock four) all have a different color corresponding to the light bar of the DualShock 4. Enemies eyes well detailed, though you have little time to enjoy here.
The key is that the graphics grow on the player by the addictive gameplay. In bed I still saw flashes of that annoying pink archer and if I did not play the game, do not I managed to put it out of my head. Everything is accompanied by an epic soundtrack that perfectly matches the images, as well as the retro sounds when you pick up powerups, shoot or die. The simple design resonates on every level, but this still works effectively.
THE JUDGEMENT
The number of hours you can get from Tower Fall Ascension is amazing and the game has more depth than the simple graphics suggest. The action is super fast, frantic and most importantly very addictive. The quest mode and trials are a nice addition, but the game really comes into its own when you make the lives of friends acid in the versus mode. It is difficult to understand why there has not been chosen to add online multiplayer. This makes it more of a party game for when you have all your friends together. However, the co-op and versus quest well worth the effort to go through. Tower Fall Ascension was top on the Ouya, and even better on the PS4 and PC.
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